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MIT creates last word in physics gaming

PC Gamer has just posted a story about MIT’s OpenRelativity toolkit. And if ever there was a reason to sound off in the echo chamber of news, this was probably it. It’s a games design toolkit, built in Unity, which may be the most accurate representation of Einstein’s Special Theory of Relativity in videogame form yet. How am I to verify this claim? I dropped physics after matric.

Not only does it look fantastically bonkers enough to be accurate, however, the two likeable chaps in the video above from MIT Game Lab introduce it as:

More than just a tool to enable accurate physics simulations. At its heart it’s a tool which enables the fluid warping of the game world in response to real-time player movements in that world

And then go on to describe why sometimes the world looks like it’s going backwards while you’re going forwards. Speed of light and all that. Yes. Yes it is.

It’s an open source source relativity sim. Probably dangerous in the wrong hands.

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