I’m a huge fan of the Dead Rising games, so I was very pleased this morning when I spotted a video showing the first 25 minutes of DR3 gameplay, posted by gaming supersite IGN. The game’s producer, Josh Bridges, narrates the action and comments on the game’s design as IGN’s Mitch Dyer plays. You will see the new open-world structure of the game, the massively increased number of zombies next-gen consoles will be capable of rendering at the same time and my personal favourite new feature, making new weapons on the fly. I honestly can’t wait to play this game and carve my way through these new, high-definition zombies with new protagonist, mechanic Nick Ramos.

I had been worried about Dead Rising 3’s execution ever since the game’s announcement back in May, but having seen it in action, both at this year’s rAge expo and now here in this really cool hands-on video, I’m sure it’s going to deliver even more of the zombie-bashing, cross-dressing hilarity the series has become known for. It certainly seems grittier than before, though, with a bunch of new weapons and grisly new ways to kill zombies, but those other silly elements are, thankfully, still present. Check it out:

If you’re new to the Dead Rising franchise, here’s the skinny: you play as someone stuck in a location that’s cut off from the rest of the world, where nearly everyone around you has turned into a zombie. It’s up to you to figure out what’s going on by doing story missions that slowly reveal the reason for the zombification, but more importantly, it’s about dealing with zombies by making cool makeshift weapons and chopping, cutting, bashing, bludgeoning your way around the game world. There’s a bit of cross-dressing thrown in for good measure, and overall the game doesn’t take itself too seriously – this definitely isn’t The Walking Dead, it’s more like The Dawn of the Dead meets the Monty Python’s Flying Circus.

Dead Rising 1 was set in a shopping mall where you had access to every shop’s contents, and you could thwack zombies with golf clubs, baseball bats, coat hangers, tennis raquets, pretty much anything you can think of that you’d find in the average shopping centre. You also had access to clothing shops and their clothes, which meant most players dressed Frank West up in stupid costumes before sending him after the zombie horde, and naturally hilarity ensued. That sort of thing gave the game its somewhat camp look and feel and showed the designers weren’t taking their game too seriously and endeared the series to gamers. That, and photojournalist Frank West’s ability to take funny pictures with his trusty camera made the Xbox 360 launch title a big enough success that a sequel was warranted.

Dead Rising 2 took many of DR1’s ideas to new levels: it allowed players to create their own makeshift weapons by combining the objects found lying around the casino resort of Fortune City, while expanding the number of wearable costumes and adding more on-screen zombies. It starred a new protagonist, a stuntman called Chuck Greene, and while players liked him, they missed Frank West so Capcom made a “what-if” expansion starring him called Dead Rising 2: Off the Record, complete with a new storyline and the re-introduction of Frank’s hilarious photo-taking mechanic.

All told, Dead Rising 2 sold over 2.2 million copies, making a third entry  a natural choice as a launch title for the Xbox One. The studio behind the series, Blue Castle Games, was re-branded Capcom Vancouver on the back of their success with the first two games, and they are now in charge of making Dead Rising 3 for the Xbox One.

For me, Dead Rising 3 is one of the reasons I will be buying an Xbox One when they finally get here (still no word on an actual date), and I can’t wait to get my hands dirty with zombie blood in the city of Los Perdidos.