The local leg of the Major League Gaming Call of Duty competition was held on Saturday. You’ll remember this as the competition that’s worth over a million dollars that we reported on two weeks ago… so it’s kind of a big deal that South African gamers have the chance to qualify.
Except this Saturday’s qualifier didn’t go smoothly. That’s because the winning team, Rize, was revealed to have two players based in the UK according to MWEB’s Gamezone blog.
While that’s not against the MLG’s rules – teams are allowed to have foreign players as long as at least two of their players are from the region being contested, apparently – having games hosted in the UK introduced network latency, or “lag”, into some of Rize’s matches with SA teams which put our local players at a distinct disadvantage.
MLG referees allowed the matches to go ahead once it was discovered that Rize was not entirely South Africa-based, so it’s all above board and by the rules. Clan Hi5 and Team Adept, however, were not happy about the outcome and both teams have lodged tickets with the tournament’s administrator to see if something can be done.
High latency is a death sentence in a fast-paced game like Call of Duty, as doing well relies on fast reaction times. Reacting quickly just isn’t possible when your enemy sees you before you see them due to your screen not updating fast enough with their movements, and I can completely understand the frustration of gamers competing in a local leg of a competition, only to have to deal with a playing field that isn’t exactly level.
We’ve reached out to Megarom, Call of Duty’s supplier and an active proponent of the tournament to find out if our two teams have a shot at a rematch, and will update once we hear something.