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Man raises over $42,000 for his bear game

Clearly, there’s a significant portion of the gaming population being under-served by games that let them play as everyday animals. How else would you explain the excitement around the upcoming Goat Simulator, or lone developer John Farjay’s recently-successful Bear Simulator Kickstarter campaign?

Farjay has managed to raise over $42,000 so far in his efforts to bring his bear game to Steam, an amount that’s over ten thousand dollars more than his initial target of just $29,500, and there are still 23 days to go.

$15 gets you a copy of the game on Steam (or whatever platform Farjay ends up releasing it on), and there are various rewards on offer for backing the game at higher levels.

According to the game’s Kickstarter page, Bear Simulator will let players “play in FPB (First Person Bear) and do bear-like things which include exploring, eating fish and plants, striking down anything that dares stand before your might, increasing your stats, sleeping and discovering mysteries of your forest home. The much shorter version promises “It’s like a mini Skyrim, but you’re a bear”.

Kicking off his pitch, Farjay correctly points out that many of the recent-past’s top games feature absolutely zero playable bears, and he aims to correct that clear bias with Bear Simulator, which he says will come out “November(ish) 2014”.

And who wouldn’t want to play a game as a bear? Since I find the idea of playing as a goat so appealing (roll on, April 1st!), it’s but a small leap to want to play as a bear, too. Although I’m not sure BS will be quite as funny as Goat Simulator with its zany physics engine and hilarious goat-powered destruction.

If you want an idea of what the game could look and play like, watch the footage below that’s been taken from an early alpha version of the game. Farjay promises the “standing mode” seen in the footage will only feature in the final game when your bear needs to examine things, and the rest of the time you’ll be playing on all four paws.

But, as with any Kickstarter project, take the release date with a pinch of salt. Since the game appears quite popular having already reached its initial funding goal, expect Farjay to drastically expand the scope of the game as more money comes in, which will probably extend the game’s development well beyond its current “November(ish)” release date.

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