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Ubisoft talks Watch_Dogs’ Disrupt engine

Ubisoft has put up an in-depth post on its official blog that’s all about its amazing, built-from-the-ground up Disrupt engine that powers the upcoming Watch_Dogs.

If you think about it, getting a game like Watch_Dogs to work seamlessly no matter whether you’re online, offline, or just messing around with the city’s CtOS systems must have been a Herculean task. That’s pretty much what senior producer Dominic Guay communicated as he delved into the dynamics of the engine while also boasting a little bit about exactly what it’s capable of.

Did you know, for example, that rain in the game makes objects react as if they are wet in addition to just looking wet? Or that everyone’s clothing is affected by a wind simulation (as opposed to simply being animated that way)?  Or that the rain moves differently when the virtual wind blows, compared to when it doesn’t? Those are the sorts of details that Ubisoft has lovingly given the game, which is out on the 27th of May so you can see it in action for yourself.

Better yet, the 360 and PS3 versions of the game aren’t going to be massively-compromised versions of the XB1 and PS4 versions of the game – the engine will still simulate what it does on those next-gen platforms, but the visuals will be downgraded somewhat.

Guay said “On current-gen systems we may need to cut down the number of people on the street a little, but it’s still the same game. You don’t get the same sense of the crowd, but it allows us to scale certain bits and keep the same experience.” That’s encouraging for 360 and PS3 owners. Clearly, though, if you want to see the very best of what Watch_Dogs has to offer, you’ll need to play it on the XB1, PS4 or a PC.

Want to read more (and there’s lots)? Check out the blog post detailing all of these and much more over here.

[Image Credit: blog,Ubi.com]

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