The act of proving who has the biggest, erm, joystick in video games has been raging a good number of years, and now competitors have been given a new measuring tool.

During the Evolution Championship Series (EVO) fighting game tournament held over the weekend, games developer and publisher Bandai Namco announced a new iteration in hugely-popular Tekken franchise.

“The power and flexibility means that we can focus our efforts on making TEKKEN 7 the best possible game without worrying about spending time creating a stand-alone graphic engine,” said Katsuhiro Harada, TEKKEN series executive producer/game director at Bandai Namco.

He detailed that they will be making use of Unreal Engine 4, which will afford them the flexibility to bring the game to any platform they want – current gen as well as previous generation.

“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring TEKKEN 7 to any platform we desire.”

Taka Kawasaki, Studio Head at Epic Games Japan, seemed to equally enthusiastic about the development partnership between Bandai Namco and Epic Games.

“The Tekken franchise is beloved and we couldn’t be more excited to be working with the talented team at Bandai Namco. This marriage is perfect – the most powerful engine in gaming along with one of the most enduring brands in fighting games. We have no doubt that these forces coming together will yield fantastic results.”

The previous game, Tekken 6, was released in 2009 for PlayStation 3, Xbox 360, and PlayStation Portable. It was received well for the most part, and two-years later managed to sell 3.5 million copies – 103 000 units were sold in Japan in the first week of release.

You can watch a rough trailer here:

[Image – Bandai Namco]
Charlie started his professional life as a motoring journalist for a community newspaper in Mpumalanga, Charlie explored different journalistic angles since his entry into the fast-paced world of publishing in 2006. While fostering a passion for the arts, Charlie developed a love for technology – both which allowed him to serve as Entertainment and Technology Editor for an online publication. Charlie has since been heavily involved in consumer technology for various websites and publications. He thoroughly enjoys World War II films and cerebral documentaries; aviation; photography and indie music. Oh yes, and he also has a rather strange obsession with collecting coffee mugs from his travels.