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Frame rate is much more important to Microsoft than resolution

In recently weeks the issue of games not running at native 1080p has caused some controversy, as some gamers have even sued Sony because they claim that it’s Killzone: Shadowfall wasn’t playing at the full advertised resolution.

But resolution isn’t a big worry for Xbox head Phil Spencer. He explained during a Gamescom interview that game developers simply have to get the right balance between frame rate and resolution to create something beautiful.

“Frame rate to me is significantly more important to gameplay than resolution and the mix of those two which brings the right art style and freedom, whether it’s on PlayStation or our platform. But in the end I don’t want it to be about a number, because 1080p isn’t some mythical, perfect resolution,” he told CVG.

Using Sony’s The Order 1886 as an example, he added that he like what it has done with the title – making it 1920×800 in resolution but with black bar at the top and bottom.

“I look at games like The Order on Sony’s platform and they picked a different resolution – I like the resolution that they picked, I think it’s interesting.”

Explaining further, Spencer said that there isn’t a mathematical way of working out what the correct resolution for a game is.

“I want to put the tools in the hands of the artists and not try to math it that there’s some sort of [mathematical] answer for what the right resolution and frame rate is for a game – because there isn’t.”

“Clearly some genres like with racing sims like Forza, hitting 1080p/60fps is important. So there are certain genres where there’s an expectation, but there are also other genres where I’d rather use the cycles to put more effects on-screen or better lighting. I’ve got to put the tools in the hands of developers.”

[Source – CVG, Image – Microsoft]

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