As promised by Hearthstone game director Ben Brode, Blizzard has shared how it plans to balance the Druid class in Hearthstone in patch 9.1.

Those hoping for a focus on Druid, however, will be disappointed to learn that Blizzard has taken the opportunity to balance a few other cards as well.

But first – how Blizz plans to end Druidstone.

As we suspected Innervate was the developer’s first target. The card now reads: Gain 1 Mana Crystal this turn only. This is one less mana crystal than the card gives players at the moment.

Then a new Druid card has also felt Blizzard’s nerf hammer – Spreading Plague. While the card’s effect (Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again) hasn’t been changed, its mana cost has. The card now costs six mana rather than five.

“Spreading Plague is a great defensive tool for Druid to protect themselves against aggressive decks, but it was too efficient at 5 mana. Raising the mana cost to 6 will slow the card down slightly,” said Blizzard.

Shaman, Warrior and Murlocs oh my

While Druid is currently a problem, Blizzard used this announcement to report changes to a few more cards.

Warriors will find playing a weapon on turn two a bit trickier now as Fiery War Axe will cost three mana rather than two.

Shaman’s silence/removal play Hex is also getting a mana increase. When the changes are in effect the card will cost four mana rather than three.

Finally, in an attempt to make things a bit easier to understand for new players, Murloc Warleader will now give other Murlocs +2 attack instead of +2 attack and +1 health.

“In its current state, having a Murloc Warleader in play then using Wild Pyromancer and Equality would not destroy other murlocs on the board, leading to unclear interactions for some players,” explained Blizzard.

Truth be told we like these changes to all the cards. When Knights of the Frozen Throne was released it was clear that Blizzard wanted the game to slow down a lot more but the cards that have now been nerfed allowed for aggressive decks to flourish, punishing players that enjoyed a more control orientated game.

If you’re interested you can head over to the Blizzard website to see what other changes the firm considered before settling on those outlined above.

Rejoice tavern goers, turn one Vicious “Flappy Bird” Fledgling from aggro Druid won’t be a “thing” soon.