EA will switch off microtransactions for launch of Star Wars Battlefront II
Feel like you’ve woken up in The Twilight Zone this morning? Because we sure do given that EA has decided to switch off microtransactions for Star Wars Battlefront II.
Yes you read that correctly. General manager at DICE Oskar Gabrielson made the announcement in a blog post.
“Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows,” said Gabrielson.
“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay,” he added.
Mark that as a win for gamers who have been protesting the predatory nature of the game’s microtransactions, which take the the form of crystals that can be used to purchase loot boxes.
These lootboxes contain Star Cards which directly impact a player’s strength in the multi-player mode of the game leading many to label the game as pay-to-win.
EA came under fire this week after some early access players discovered that to unlock certain characters such as Darth Vader it would require players to put in some 40 hours of grinding or you could open your wallet.
The war against microtransactions in full price games is sadly not over as Gabrielson said that the ability to purchase crystals with real money would “become available at a later date”.
For now though we’re marking this battle as win for those opposed to predatory microtransactions.
Hopefully this week will serve as a lesson to developers and publishers that gamers will not sit idly by as you rip and tear a game apart in a bid to add in-game purchases.