Last week we were introduced to a previously unknown part of Nintendo Labo in the Toy-Con Garage.
This “hidden” section of the software features a graphical programming interface which makes use of the Switch, its Joy-Cons, and, of course, cardboard.
It promised that you could make countless custom games and activities using the official Labo kits as well as anything else you could strap to the console.
In this second video one such project is shown off in an RC tank. Vibration-based RC toys have been around for a while in Hexbugs and countless other toys, but this one is a bit different thanks to the IR camera in the right Joy-Con.
Here it’s used to find a “target” (a simple white area) on cardboard man’s face. Once this is found a shooting sound is played and the vibration causes the target to fall down, simulating a shot from the tank.
From here variations on the project are suggested but how to make these additions are not explicitly shown.
This, and the fact that this is now a series, gives us hope that Nintendo will keep releasing this type of content to turn Labo and the Switch into a platform for new creations.
We already know that the talented people of the world will be using Labo (we anticipate that every song ever made will be covered on the cardboard piano) but this turns the platform from a toy into much more of a customisable teaching tool.
Comparisons have already been made to products such as LEGO’s Mindstorms. The price of a Switch and the Variety Kit combined comes to around the same price of the Mindstorms EV3 set, so they are comparable in up front cost.
Where Labo has the biggest advantage, however, is that cardboard is going to be cheaper than new LEGO pieces when you want to expand on your projects. Add to the fact that stuff like 3D printing can be incorporated here, and we’re getting more and more excited for Labo’s launch next month.