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The first few hours of Destiny 2: Forsaken shows a promising DLC

SPOILERS AHEAD!

Before you read, it’s probably best to clear the air.

I need to confess that I stepped away from Destiny 2 a couple of months ago, as the game felt a little stale and the DLC on offer just wasn’t cutting it (me too – Ed).

But given my proclivity for second chances, I picked up my DualShock 4 controller once again to give Destiny 2: Forsaken a go.

This DLC is one of the largest that developers Bungie has prepared for Destiny 2, but given how mixed past iterations have been, the game has a lot of ill will to repair with its community.

As such, it should be interesting to see how Guardians react to this latest piece of DLC.

Bigger and better?

Now for how I’m finding it.

Things appear to be bigger and better, and on the surface Bungie looks to be holding up their end of the deal.

For previous DLC there simply has not been enough content for players to get stuck into. In Curse of Osiris for example, the backdrop of Mercury was so small, and the number of events do few that players quickly lost interest in venturing to the planet once the short story portion was done and dusted.

In Destiny 2: Forsaken the setting seems far more expansive, with the Tangled Shore and Dreaming City featuring a few more nooks and crannies to explore. It means that revisiting both areas could prove more fruitful than they did for Curse of Osiris and Warmind.

Added to this is the new Gambit mode which should add a bit more spice to match-ups with fellow and rival Guardians. I haven’t had the chance to try all four modes in Gambit (Fight, Collect, Bank and Invade), with my fireteam’s time taken up with 4v4 Fights for now.

For teams tired of Leviathan Raids, the Gambit could serve as a nice change of pace.

This time it’s personal

Along with a new locale, as with every DLC Bungie brings to the fore in Destiny 2, Forsaken also serves up a new protagonist.

This time round its Uldren Sov.

His character seems motivated by revenge, which is not all that new for a protagonist, but what I’m more intrigued by is the chance to fight him one on one.

This is because previous big bads in Destiny DLCs have been quite large and lumbering, allowing players to use their environments as shields before undertaking numerous waves of attacks, as was the case with Pantoptes in Curse of Osiris and Dominus Ghaul in the original Destiny 2 campaign.

Being a smaller enemy, Sov likely won’t employ the same tactics in our final boss battle, which gives me something to look forward to at the end of this story. Or I could be completely wrong, in which case I’ll voice my frustration in the full review of this DLC later.

Another important aspect to this story is the inclusion of Cayde-6, who is pretty battered and beaten during the first chapter of Destiny 2: Forsaken.

Fans of the Guardian, voiced by Nathan Fillion, may not be too pleased with what happens to him in Forsaken, but completion of the story and killing Sov also opens up the opportunity to win a prized weapon.

New enemies

Along with Sov there’s a new race of enemies in the form of The Scorn.

Bungie says that this enemy is different to the ones we’ve encountered previously. Unfortunately I’d tend to disagree, with them following a very similar routine in gameplay.

The Ravagers and Raiders we took on during the first chapter of the game did not prove all that difficult, and their movements and attacking methods are fairly easy to decipher.

In my playing so far, it’s only the Screed class that poses a true threat, as they explode like the Hive’s Cursed Thrall, but run instead of walk. Therefore if a group of Screed explode near you, your Ghost will more than likely be required for regeneration.

Instead of The Scorn, it’s the eight Barons that I’m more interested in taking on. Not only because it pushes the story along, but also because there haven’t been many noteworthy challenges in Destiny 2 apart from big bosses.

Hopefully they can deliver the challenge I’m looking for.

More to come

There’s plenty more to explore and complete in Destiny 2: Forsaken, so there’s still time for the DLC to further impress or sadly disappoint.

I’ve given previous DLC the benefit of the doubt and been let down, but Forsaken appears to have corrected some of the mistakes that predecessors did.

Now back to the Tangled Shore to see if this DLC lives up to the early promise.

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