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Quick review – Diablo III: Eternal Collection on the Nintendo Switch

Ever since the launch of the Nintendo Switch players have been asking for a loot-driven dungeon crawler, and they’ve been given arguably the best of the bunch in Diablo III: Eternal Collection.

Those worried that the console Diablo experience has been watered down at all in the transition can put those fears to rest because this is an absolutely phenomenal port job.

While one could argue that the base came came out in 2012, and this older software is less of a feat compared to the DOOMs of the world, the performance here is absolutely solid no matter how you look at it.

The devs really prioritised a 60FPS experience here and you can see the resolution suffer when there’s tonnes of fire and particle effects on screen, but not once in our hours of play did the game become any less smooth or any more jittery.

This becomes even more impressive when a second player joins you for co-op and performance remains solid.

At many times we found ourselves taking screenshots of hordes of enemies barrelling towards us but every time we leapt into the fray the Switch managed to to keep it nice and steady.

There are, however, some downsides here. Diablo III is a bit of a battery hog and you will hear the console ramp up the fan to keep everything cool.

This isn’t so much of a problem (Breath of the Wild did the same), but it is a warning for those wanting to play primarily in handheld mode away from home and a reliable power source.

The other issue is the sound, particularly when two players are at it. The effects clash with each other to make an irritating cacophony, but more than that the sound is very tinny.

This isn’t something that can’t be fixed with a patch, but it’s the first game we’ve seen this problem in after testing so many Switch titles in the same settings.

Other than that, however, the experience is as close to perfect as can be and we had an absolute blast returning to this title with the ability to play it on the go.

The other big bugbear for Switch ports is additional content to entice new and returning players, especially for the latter group who may have purchased the title several times already.

For them there isn’t much here. There is some cosmetic items letting you run around as Ganondorf, a Cucco pet, triforce portrait frame and special wings, but it’s nothing too exciting.

Other than that adventure mode is unlocked from the beginning so you can skip the story mode, which will be great to hear for those who have sat through it multiple times. There’s amiibo support (with Diablo amiibos rumoured to be on the way) and a few other small additions that together don’t feel too substantial, but are nice to have.

Overall this is still the Diablo III we all know, warts and all. The combat is still loads of fun even though it’s usually on the easier side, grinding is a blast and now you can do it out of the house, and you can go online if that’s your preference.

This is the full fat experience on the Switch and that’s all we can ask for, except when we’re getting greedy and asking for new content.

If you’ve been itching for this game specifically or something like it on the console, it gets a glowing recommendation. If you’ve not been looking out for it, you should get it anyway.

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