While E3 rages on in the background the maker community continues to work on their various projects with the latest being this: a full size recreation of the Shinobi prosthetic arm as seen in Sekiro: Shadows Die Twice.
The person behind this project is user Luvter who tells us that the decision to pursue this project was done for the same reason many are: they looked on the internet for a model to download and couldn’t find one, so they made it themselves.
To that end Luvter began modelling the arm in Fusion 360 with another community prop being used as the main reference. This process took two weeks of working, with between three and four hours per day put in, before it was completed.
While that may sound like a decent amount of time for something this complex, it’s impressive given the fact that this was one of the first intricate models Luvter had created in the software, having only made simple geometric shapes in the past.
The organic shapes of the hand and bone proved a problem here. The bone was solved using some help with from the MeshMixer sculpt tool for the shape, and a physical rotary tool to make the engraving marks. The hand was a different beast as the fingers needed to move along with looking the part, which was solved by slowly modifying cylinders until they resembled the fingers.
Printing took between 15 and 20 hours to complete with the assembled print measuring in at 60 centimetres in length with a rough 10 centimetre “diameter”. It is warned that this may be a bit longer than a real arm, but that can be solved with a bit of scaling for anyone who wants to make their own.
To do that grab the files, available for free from MyMiniFactory. After that make sure to look through this gallery of images to see how the raw plastic was assembled, modified and painted to make the finished prop you can see in the gallery below.
Right now Luvter is unsure if the print would fit someone without an arm for cosplay purposes, but is confident that it could work with some small modifications.