Developer Dodge Roll, in 2016, released what many consider to be one of the best roguelikes ever made in the form of Enter the Gungeon (ETG). In 2016 the team, along with Singlecore, released a smaller scope mobile game called Exit the Gungeon (XTG) that was exclusive to Apple Arcade for a time.

This brings us to today where, in March 2020, Exit the Gungeon was released on PC as well as Nintendo Switch. Unfortunately the game has been receiving a lot of criticism from players, many of which are judging it in comparison to the older Enter the Gungeon, which was a full fledged indie title instead of the mobile game port that is Exit the Gungeon.

Partly because of this the Steam reviews for the title are sitting with a Mixed overall score with 53% of the 507 reviews being positive.

In an effort to address this Dodge Roll has issued a statement on the Steam forums discussing what exactly this game is but, maybe more importantly, what it is now.

“…we are happy to see that many of you are enjoying the game, but we’re also very aware of those that are not. We’ve received a lot of feedback over the past 48 hours – some of it relates to issues with XTG that we can and will address, but some of it is based on unfavorable comparisons to Enter the Gungeon. It is clear that a decent number of people were expecting XTG to be a full sequel to ETG, something that was never part of the concept and something we regret not making clearer in the game’s promotion. When XTG was announced last year, we made a post on reddit explaining what the game was, as well as including the words ‘smaller’ and ‘spin-off’ in our press releases, and we thought that knowledge had propagated to the Gungeon community at-large. It seems we were wrong,” a part of the statement reads.

The devs go on to explain that, including its expansions, Enter the Gungeon was developed for more than five years, while XTG was made in a much shorter amount of time and was priced lower to match that fact.

Despite this miscommunication Dodge Roll is still working on XTG to make it as good as it can be. When the game launched on PC and Switch it was dubbed “version 2.0” to signify all the changes made since its launch on the Apple Arcade. On top of this the developers are still working on it right now.

As ardent Gungeon players here, in any form it takes, we have been enjoying XTG since buying it with out own money, but we have found ourselves playing Enter the Gungeon instead when we have free time. The older game is the better one here, and that’s something we know Dodge Roll is aware of.

It’s also important to note why and how XTG was made, again returning to the Steam statement:

“With XTG we took the opportunity to make a smaller, more arcade, more immediate game that we hoped Gungeon fans would enjoy, where we could build and test a new set of dev tools to be able to deliver better, more performant, more stable games, faster. Many of you have survived Enter the Gungeon release days on various platforms, and may even know that one of the reasons we halted development on it was due to the headache of working in an increasingly brittle engine. We wanted to give Gungeoneers something new to play, relatively quickly, without having to go back to square one.”