Nvidia’s game streaming platform GeForce NOW has announced some important metrics for its library and changes to the way it works when it comes to those who make games.
First is the big numbers: as of an official post published a few hours ago the platform can stake claim to two thousand games being available. This represents 200 publishers behind the project.
Maybe more importantly, however, is a new opt-in procedure for both developers and publishers.
“GeForce NOW is an extension of the PC ecosystem. There is no cost for developers — games just run without difficult porting requirements — helping them reach millions of players who don’t have game-ready PCs. Going forward, only the games that are opted in will be available on the service, providing confidence in the GeForce NOW game library. Yet some publishers are still figuring out their cloud strategies. Those that haven’t opted in as of May 31 will be removed,” writes Phil Eisler, General Manager GeForce NOW.
To understand why this is a big deal it’s important to note how GeForce NOW works and the controversy that has popped up since it was launched.
Unlike a service such as Google Stadia, which requires you to buy cloud-based versions of games to play on its platform, GeForce NOW allows you to stream games you already own. In theory this means that developers and publishers sell the same game fewer times, as a new cloud-based port would not be a separate purchase.
Outside of the exchange of money, it can also be an issue of property autonomy and the simple act of acquiring permission for a game to work over GeForce NOW.
The focal point of the problems here came from the game The Long Dark, which was available on the platform without permission and was then removed.
More details about similar problems can be found here but this opt-in change should bring a stop to them happening in the future.
So then it seems like amicable news all around except for those who hold the opinion that buying a game once should allow you to play it in perpetuity, even if that means running it on a remote cloud gaming platform. We’ll just have to see how that all shakes up as GeForce NOW continues and, most importantly, expands into more countries.