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Leaked Halo Infinite details say multiplayer may be free-to-play

Last week Microsoft held an Xbox Games Showcase virtual event in lieu of its usual E3 press conference, with Halo Infinite leading the charge as far as exclusive titles went.

If we’re honest the gameplay and footage for the latest edition in the Halo franchise proved a tad lacklustre, and did not serve up anything truly new or innovative, with the exception of a grappling hook that will come in very handy.

Our initial impressions of Halo Infinite could always change, however, especially if some impressive footage surfaces somewhere. Another element that will be of interest is the multiplayer portion of the game. Microsoft has remained tight lipped on that front, but an Irish retailer may have spilled some of the beans.

To that end a since deleted post on the Smyths Toys Superstores and accompanying image, pasted below, seem to suggest that the multiplayer will be free-to-play. Added to this is the ability to support up to 120 FPS gameplay, along with highlighting the gaming experience on the Xbox Series X in particular.

With the visuals of the aforementioned Halo Infinite gameplay video, also pasted below, getting some criticism too, but if the 120 FPS claims are indeed true, that may quell some anger from players.

The company also addressed elements of said gameplay trailer during a Q&A session on developer, 343 Industries’ blog earlier this week.

“First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo,” it says.

“Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, ‘cleaner’ models and objects with less ‘noise’, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world,” the blog post continues.

Whether that will prove a satisfactory explanation remains to be seen, but nevertheless a lot is riding on 343 and Microsoft to get things right with Halo Infinite, especially as the next-gen consoles look to be defined once again by the exclusive titles they have to offer.

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