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First console outing for Temtem is PlayStation 5 in December

Creature catching and battling game Temtem has been an Early Access success on PC since launching in January of this year. Console players hoping to get their hands on the game will be able to do so before the end of 2020, as long as they own the upcoming next gen PlayStation 5.

Yes the early access, unfinished version of the game will launch on Sony’s newest console come 8th December. This will be a console exclusive for the time being.

Pre-orders for the game have opened on the PlayStation Store already. Trying to convince players to give an incomplete game a try is hard enough, and so there has to be extra incentive to pre-order too.

In that regard developer Crema has this to say:

“Pre-ordering Temtem now will grant you an exclusive in-game title, cool PSN avatars, and, of course, a ticket to the Early Access. Plus, it’s cheaper! Check out this handy chart for all the details:”

This PS5 announcement with the chart above is also confirmation of the game’s final price when it is complete and launches its 1.0: $44.99 for Standard and $64.99 for Deluxe (~R732 and ~R1 057 respectively).

The Deluxe edition will come with “cosmetic goodies”, one of which has been revealed for the PlayStation 5 version of the game – it looks rather like Snake from Metal Gear Solid.

Right now nothing in the announcement or this PlayStation Blog post says anything about how much longer Temtem will be in early access. The latter does, however, does reveal that there will be crossplay between PS5 and PC.

With many finding Pokémon Sword and Shielf lacklustre the doors really are open for Temtem to make a splash. Being on a brand new console near launch is a good idea in this regard, but we’ll have to wait and see if it really can challenge the behemoth that is Pokémon.

“This is our first time attempting to manage a live game on consoles, and as such, we had to start somewhere and learn little by little. While we’d like to reach everyone, we need to truly take in what it means to publish patches in more than one platform at the same time, synchronize them, and keep an eye on both. Trying to do this with more than a couple of platforms would be too daunting from the get-go, but starting with one is manageable and will help us be prepared for the future. So we’re starting right here,” Crema adds.

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