Steam ‘Collaborative Bundles’ will let devs and publishers mix

Share on facebook
Share on twitter
Share on linkedin
Share on email

Bundles have been on Steam since 2016 usually grouping games from one publisher or developer into a single purchase, or as custom efforts by Valve across multiple businesses. That is going to change with the introduction of Collaborative Bundles.

This new kind of functionality will allow any combination of developers and publishers to create bundles on the fly.

While you may have seen similar bundles like this on Steam, they have, in the past, been made by Valve on request. Collaborative Bundles hand that power over to the people who make the games so they can decide what bundles to make.

Despite being called “quick tips” Valve has released a video (embed below) which gives insight into the new tools.

There’s also written documentation here allowing for easy reference.

So what does this mean for those on the other side of things – people buying and playing games? It will likely mean more diverse bundles in the future which will, hopefully, save everyone some money.

When someone says “game bundle” the first thing that usually comes to mind is Humble Bundle. We have to wonder if Valve had that in mind when making these changes, especially as many Humble Bundle offerings were expected to have games from multiple developers and publishers.

Outside of the long video and documentation above, Valve summaries the process of creating Collaborative Bundles:

  1. A developer creates a bundle containing at least one of their own games and then enables collaborative mode. This person is now the bundle ‘owner’.
  2. The owner then uses whatever appropriate channels (email, chat, etc.) to send a special link to the developers and/or publishers inviting them to collaborate.
  3. Once all participating developers have added their games to the bundle thru Steamworks, the bundle owner locks the bundle from further editing.
  4. All participants are then asked by Steam to confirm the details of the bundle (and any future major changes to the bundle), including games in the bundle, the bundle name, royalty split, type, and any discount the group wishes to offer.
  5. Once all of the participants confirm the details, the owner may publish the bundle.
Clinton Matos

Clinton Matos

Clinton has been a programmer, engineering student, project manager, asset controller and even a farrier. Now he handles the maker side of